SETTING UP YOUR VIDEO CONSOLE
1. Hook up your video game system, following
manufacturer’s instructions.
2. With the power OFF, plug in the video game
cartridge.
3. Turn power ON. If no image appears, check the
connection of your game system to the TV, then
repeat steps 1-3.
4. Plug a 5200™ Controller firmly into controller
jack 1 *
5. To start the game, press one of the two bottom
trigger buttons on the sides of the controller. You may
then begin your attempt to escape from Level 1.
'This game is Trak-Balf™ compatible.
Program© 1983 Kay Enterprises Co.
Program created by Dr. Keith Dreyer and Torre Meeder.
Programmed for CBS Electronics by Kay Enterprises Co.,
Troy, Michigan.
Note: Never remove your video game cartridge
from the console unless the power is turned OFF.
D angerous Alien Droids have your
team of Space Commanders trapped
within their deadly Control Sectors. If
your guys are going to survive, they'll
have to shoot it out with the Droids
themselves! But every Sector is different, and Droids
can be lurking behind any corner! And if you don’t
zap all of them before making a dash to the exit,
you'll be trapped on that level forever and never
get a promotion in rank! Oh, what one must do to
impress the big-shots!
OBJECT OF THE GAME
The object of K-RAZY SHOOT-OUT is to advance
your Space Commanders through a series of Alien
Control Sectors by destroying the Droids that dwell
in each one. Points are scored for each Droid
vaporized and for how fast a successful escape is
made from each Sector.
ALIEN CONTROL SECTORS
Alien Control Sectors are created at random with
millions of combinations of barriers and escape
routes. Therefore, no two games or, for that matter,
Sectors will ever be the same. There are seven
Sector Levels, each one much more challenging
to your Space Commander than the last. You auto¬
matically advance from Sector Level to Sector
Level as you eliminate all Droids in a given Sector
and exit before the Countdown Bar expires.
ALIEN DROIDS
Sector 1 is populated by simple,
unarmed Droids that may destroy
themselves by colliding into barriers or
even into each other. They increase in
number and sophistication, however, as your Space
Commanders advance into Sector 2 where the
Droids begin to return your laser fire. By the time you
send your Space Commanders into Sector 5 (if you
ever reach that level), the Alien Droids move and
shoot extremely fast.
SPACE COMMANDERS
You begin each game with three
Space Commanders. Only one Space
Commander at a time can move about
a given Sector.
Use the joystick of your controller to maneuver
your Space Commander within a Sector. Move
the joystick forward to move your Commander up.
Pull the joystick towards you to move him down.
Move the joystick to the left or right to move your
Commander in the same direction.
The two bottom trigger buttons on the sides of
your controller control your Space Commander's
laser pistol. To aim and fire the pistol, first press one
of the trigger buttons and, while holding it in, move
the joystick in the desired direction of fire. Space
Commanders can fire diagonally as well as up and
down, and back and forth. You have an unlimited
arsenal of power-pack casings, each one con¬
taining 50 laser rounds of ammunition.
You can lose a Commander in one of several
ways... if you allow him to run into a barrier... if you
allow him to be hit by enemy fire.. .if you allow him to
come in contact with a Droid or with the radioactive
debris that follows the elimination of a Droid.
You will be awarded one extra Space Commander
every 10,000 points up to a maximum of four Space
Commanders in reserve at any one time.
SECTOR COUNTDOWN BAR
The bar above the Sector, at the top of your screen,
is the Sector Countdown Bar. As you start a Sector
the bar is green and gradually disappears to the left
during play Towards the middle, the bar will turn
yellow and finally, towards the end, it will turn red.
If you can eliminate all the Droids in a given Sector
and escape while the Countdown Bar is either
green or yellow, you'll score bonus points. If the
Countdown Bar is red when you escape, no bonus
points are scored. You will then move on to the
next Sector Level.
Should time expire (Countdown Bar disappears
completely) in a Sector before you've eliminated all
the Droids, the game ends.
SPECIAL FEATURES
Chickening Out If your Space Commander
chickens out and exits a Sector before all Droids
are eliminated, you'll be obliged to replay up to two
Sectors and score no points while doing so. All
replayed Sectors will be completely new in design.
Pause To pause the game at any point, press the
PAUSE key on your controller. To resume the game,
press the PAUSE key again or one of the two triggers
on the sides of the controller.
Restart & Reset Pressing the START key during
play will immediately return the game to Sector 1.
Pressing the RESET key will cause the title screen to
reappear and will cancel out the high score.
RANK & CLASSIFICATION
As you sharpen your mental and physical skills you
will advance in Rank and Classification. The Ranks,
in ascending order, are Goon, Rookie, Novice.
Gunner. Blaster and Marksman. Each Rank is
divided into five Classifications, 5 being the lowest
and 1 the highest.
SCORING
Your score is displayed at the bottom of the screen
throughout the game. At the end of the game, your
total score will appear in a readout along with time
used, number of power-pack casings used, your
Rank and Classification and the high score.
Droid Point Values:
Droids shot
100 points (Sectors 1-3)
200 points (Sectors 4-7)
Droids colliding with
barrier or each other
10 points (All Sectors)
Droids shooting
each other
50 points (All Sectors)
Bonus Point Values
Countdown Bar Color
Points Awarded Upon
Escape
Green
1.000 points
Yellow
300 points
Red
No points
STRATEGY HINTS
1. Maneuver the Droids into barriers. Use your Space
Commander as a decoy between two Droids and
retreat in time to cause them to shoot each other. Aim
carefully and avoid those near misses between the
Droids' legs or over their shoulders.
2. Watch your Space Commander; he'll turn green
when there are six or less Droids remaining in a
Sector.
3. Avoid lingering around the perimeters of the
Sector. This is the area where the Droids first
materialize, which may be right on top of you if you're
not careful.
4 If you've successfully eliminated all but the last
one or two Droids in a Sector and are then yourself
destroyed, a reserve Commander will appear in
the Sector, as usual, but no Droids will confront him.
This is due to the basic Droid philosophy, “If we can't
face him with at least three to one odds, forget it."
CBS Electronics
VIDEO GAME CARTRIDGE LIMITED NINETY DAY WARRANTY
CBS Inc. (“CBS") warrants to the original consumer
purchaser of this CBS Electronics cartridge for a period
6f ninety days from the date of purchase that it is free
from any defects in materials or workmanship. If any
such defect is discovered within the warranty period.
CBS will repair or replace the cartridge, at its option,
free of charge on receipt of the cartridge with proof
of date of purchase, postage paid, at:
CBS Electronics, 601 Doremus Avenue
Newark. NJ 07105
In the event that your cartridge is replaced, the
replacement will be continued on the original warranty
for the balance of its term or for 30 days, whichever
is longer.
This warranty is limited to the electronic circuitry and
mechanical parts originally provided by CBS and is not
applicable to normal wear and tear This warranty shall
not apply to defects arising from abuse, unreasonable
use, mistreatment or neglect.
ANY APPLICABLE IMPLIED WARRANTIES. INCLUD¬
ING WARRANTIES OF MERCHANTABILITY AND
FITNESS. ARE HEREBY LIMITED TO NINETY DAYS
FROM THE DATE OF PURCHASE. CONSEQUENTIAL
OR INCIDENTAL DAMAGES RESULTING FROM A
BREACH OF ANY APPLICABLE EXPRESS OR IMPLIED
WARRANTIES ARE HEREBY EXCLUDED.
Some states do not allow limitations on how long an
implied warranty lasts or do not allow the exclusion or
limitations of incidental or consequential damages, so
the above limitations or exclusions may not apply to you
This warranty gives you specific legal rights and you
may also have other rights which vary from state to
state.